2016 Sandlot Tournament Rules

We will follow the National Federation of High School Associations (NFHS) Rules. Exceptions to these rules are outlined below.

General Tournament Information

All participants are competing at their own risk and by participating agree to hold Sandlot Tournaments LLC, all Tournament Officials, all facilities, and all umpires harmless from any liability resulting from participation in the tournament. Each team must provide proof of team insurance naming Sandlot Tournaments LLC as an additional insured.

Tournament Re-formatting

  • The Tournament Director reserves the right to reformat the tournament at their discretion due to any last minute changes in teams, weather, or any other unplanned event. All changes will be posted and communicated accordingly as soon as possible on the smart phone app.
  • The Tournament Director reserves the right to amend any rule, schedule, diamond location, game format, combine age brackets, to accommodate time constraints, weather situations, forfeits etc.

Tournament Play

  • Teams must arrive at the ballpark at least 45 minutes prior to game time.
  • Tobacco may not be used by any coach or player in the dugout or on the field. The use of all tobacco products by athletes and game personnel (coaches, umpires, etc.) is prohibited. There is
also no smoking on or near the fields.

Field Dimensions

10u Base paths: 65 ft. Pitching Mound: 46 ft.
11u Base paths: 70 ft.   Pitching Mound: 50 ft.
12U Base paths: 70 ft.   Pitching Mound: 50 ft.
13U Base paths: 80 ft.   Pitching Mound: 54 ft.
14U-16U Base paths: 90 ft. Pitching Mound 60 ft. 6 in.

General

  • Ejections – Any coach ejected from a game must leave the vicinity of the field, and may not coach in any manner for the rest of that game. A player that is ejected cannot play for the rest of that game, but if there are no parents present may stay in the dugout.
  • The Official Scorebook – is to be kept by the Home Team. The home team will be designated with a flip of a coin prior to the start of the game.
  • Game Score should be verified at the end of every inning with the other team. If a discrepancy occurs, bring it to the attention of the umpires immediately.
  • Forfeits – Game time is forfeit time. A forfeit will be scored as 7-0. Please have your team warmed up and ready to play.
  • Infield warm-up – No infield warm-up is permitted before games.
  • Zero Tolerance – Sandlot Tournaments, LLC has a “zero tolerance” for any physical confrontations by players, coaches, or fans. Upon the first violation, the violating party shall be removed from the facility and the tournament.
  • The Head Coach – is responsible for the behavior of coaches, parents, and fans.
  • No alcohol – is allowed on any of the tournament premises! This could result in forfeiture for your team. Alcohol will not be tolerated!
  • Outside food, drink, or coolers – Some facilities rules will state that these cannot be on premise. This is a facility rule, not a Sandlot Tournament rule and must be honored. Individual player water bottles and water in the dugout is permitted.

Seeding Procedure

First factor is always the Win-Loss record.  In the case of ties the following will apply.

Two Way Tie Three way (or more) Tie
1. Head to head 1. Head to head (if sweep)
2. Total run differential* 2. Total run differential*
3. Runs Allowed (RA) 3. Runs Allowed (RA)
4. Runs Scored* (RS) 4. Runs Scored* (RS)
5. Actual run differential in last pool game. 5. Actual run differential in last pool game.
6. Coin Flip 6. Coin Flip

Forfeits will be scored 7 – 0.
Ties will be counted as a .5 win and .5 loss.
When 3 or more teams are tied and there is not a common opponent among all tied teams, run differential is the first tiebreaker
* Maximum run spread per game is 7 regardless of score.

Protests

  • $100.00 cash protest fee.
  • Protest decided on the field by umpire and Tournament Director.
  • Protest fee returned if protest upheld.
  • Non-refundable protest fee of $100 cash must be given to a tournament director before any judgment will be made on a protest.
  • Umpire judgment calls remain the judgment of the umpire on the field. These will not be overturned.

Terms of Play

Home Team – Determined by coin flip except in bracket round where the higher seed has their choice to be home or visiting team.

Umpires in Charge – The umpires are in charge of the game. Excessive arguing or abuse will not be tolerated. The umpire’s decision on any judgment call is final. Rule interpretation can be discussed with the Tournament Director. Only the head coach may address concerns with an umpire.

Batting Order

Roster batting may be used. If a player is not able to take his turn at bat for any reason other than an injury, when that spot comes up to bat, it is an automatic out. If it is an injury there is not an out, however, an injured player that misses his turn at bat may not return for the rest of the game. A DH may be used for any position, and an EH (extra hitter) may also be used if not roster batting.

Time Limit

The official game time is kept on the field by the umpires.
The official game start time will be called out by the umpires.

THERE IS NO TIME LIMIT FOR THE SEMI-FINALS AND FINAL CHAMPIONSHIP GAME OF EACH AGE GROUP!

If the home team is ahead by less than 7 runs and time has expired during the top half of the inning, the home team will be allowed to bat. When they have reached a 7 run lead the game will end at that point regardless of how many outs there are. This is to allow a team to reach the maximum run differential.

All games in pool play AND all championship bracket games OTHER THAN THE SEMIS AND FINAL CHAMPIONSHIP GAME will be:

10u – 12u

  • Six (6) innings.
  • 1 hour 45 minute time limit.
  • No new inning will begin after 1 hour and 45 minutes has elapsed on the umpire’s official timer.
  • In order to minimize ties, tiebreakers will be used on ALL games. See tiebreaker info below.

13u – 18u

  • Seven (7) innings.
  • 1 hour 55 minute time limit.
  • The official game start time will be called out by the umpires.
  • No new inning will begin after 1 hour and 55 minutes has elapsed on the umpire’s official timer.
  • In order to minimize ties, tiebreakers will be used on ALL games. See tiebreaker info below.

Tie Breaker*
There are no ties in baseball, except when it comes to tournaments. But, Sandlot Tournaments will utilize a tiebreaker to try to minimize ties for ALL games as follows:

  • Each team will have one inning to break the tie.
  • Runners at 2nd & 3rd base with 1 out and the count on the batter will be 1-1.
  • There will be 1 out.
  • The player who was the last out will be placed on 3 rd base and the player who was the next to last out will be placed on 2 nd base.
  • Both teams will have one at bat to determine a winner. If no one scores than the game will end in a tie.

When it will be used

  1. If the game has played the full number of innings before the time limit has expired and is tied, extra innings will begin.  When the time limit has expired the 1-inning tiebreaker will be played.  If the game is still tied after the tiebreaker the game will be over and the score will be recorded as a tie.
  2. If the game has not played the full number of innings when the time limit has expired and is tied, the 1-inning tiebreaker will be played. If the game is still tied after the tiebreaker the game will be over and the score will be recorded as a tie.

* With the extra time involved for the tiebreaker, the game time limits are, in effect, longer than the time allowed for the regular play.

Tie Breaker Examples

  1. The score is tied after 6 innings (10u-12u), or 7 innings (13u-18u), and the time has not expired, extra innings will begin. When the time expires, if the game is still tied the tiebreaker will be played. If the game is still tied after the tiebreaker the game will be over and the score will be recorded as a tie.
  2. The score is tied after 5 innings (10u-12u), or 6 innings (13u-18u), and the time has expired. The tiebreaker will be played. If the game is still tied after the tiebreaker the game will be over and the score will be recorded as a tie.

For time limit purposes, the new inning starts immediately after the third out of the previous inning is made. (i.e. if the bottom of the 6th inning ends with 1 minute left in the 1 hour 55 minute time limit, then you play the next inning). If the time limit has completely expired the game is over unless it is tied and then the 1-inning tiebreaker will be played.

Run Rule

12 runs after 3 innings (home team bats if behind)
10 runs after 4 innings (home team bats if behind)
8 runs after 5 innings (home team bats if behind)

Balks

10u and 11u – one BALK warning PER GAME will be given to EACH pitcher during the game. Each BALK infraction for a pitcher after they have received their one warning will be enforced as a balk. A balk warning will be a dead ball and there will be no play, runners will have to return to their original base if they advanced.

12u-18u – straight baseball the whole time (no warnings).

Courtesy Runners

  • For the current pitcher and catcher at any time during the inning.
  • Must be used for the catcher with two outs.
  • The courtesy runner is the last batted out if you are roster batting, or a player not currently in the game if you are not roster batting.

Bat Rules

  • 14u and Younger – Must be a baseball bat – no restriction on weight or length for non-wood bats as long as bat has “BPF 1.15” stamp. All -3 non-wood bats must be stamped BBCOR. Wood Bats allowed.
  • 15u and Older: -3 weight/length ratio only. All non-wood bats must be stamped BBCOR. Wood bats allowed.

Other

All catchers – must wear the proper catcher’s equipment including a one piece hockey style mask. Mask and scull cap are not permitted per NFHS rules.

Intentional Walk – There will be no pitches thrown to intentionally walk a batter. Notify the umpire and the batter will be awarded first base.

3rd to 1st pick off move – is permitted.

Helmets – It is required that every player wear a NOCSAE approved double earflap protective helmet while batting, on deck, in coaches’ 
boxes, running bases, and when protecting players in the bull pen.

At ground rules meeting – the head coach from each team is required to verify to the Umpire-in chief that his team’s equipment complies in accordance with NFHS rules, prior to the start of each game.

Pace of Play

Teams should hustle on and off the field once the third out is made.
A returning pitcher has 60 seconds to complete his 5 warm-up throws (timed from the third out of the previous inning).
A new pitcher is allowed 8 warm-up throws.
Batters must keep one foot in the batters box between pitches unless time is out due to a foul ball, dead ball, or the umpire has called time.

Age Restrictions

A player cannot be older than the age level designation if they were born before April 1, 2017. In other words, a player that turns 13 in March of 2013 or before cannot play on a 12U team.